Text file for Universal ROM Editor.  CAUTION: You can edit this file manually with something like Notepad, but use caution.  The editor reads and uses specific lines of text, so if you add extra lines in some places, it will cause problems.  It is safe to add extra lines at the very end of this file.  ROM addresses must be in hex.  It's prefered that you make changes to this file within the editor.
 
Name of ROM/ISO, ID/serial number, name of saved file, what you were editing:
Secret of Evermore (USA).sfc
Should work on any version
Secret of Evermore (SNES) Enemies
Enemy stats
Byte order (Big or Little Endian):
Little
Number of bytes used for search (1 or 2), 4 search values:
2
120
0
32
255
Number of bytes for each item (for multiplier, decimal):
74
Start of stat notes (75 characters max for each line):
HP
?
?
?
?
Attack
Defend
Magic Defense
Evade
Hit Rate
Experience
?
Money
?
?
?
?
?
?
?
 
Start of list of stat names (MUST use 3 digit number at the start of each line as shown!  30 characters max per line.  You can add more lines at the end, but make sure to use the 3 digit numbers in the correct numerical sequence!):
 
000 Bad Dawg
001 Skullclaw (Metal)
002 Will o' the Wisp (Red)
003 Stone Cobra
004 Stone Cobra
005 Oglin
006 Hedgadillo
007 Bad Boy
008 Tumble Weed
009 Mummy Cat
010 Red Jelly Ball
011 Lime Slime
012 Blue Goo
013 Dancin' Fool
014 Dancin' Fool
015 Neo Greeble
016 Greeble
017 Guardbot (Intro)
018 Guardbot
019 Mechaduster (Cleaning)
020 Aegis
021 Tentacle (Well)
022 Tiny Tentacle (Well)
023 Aquagoth
024 Sparkler - unnamed in game
025 Timberdrake
026 Sterling
027 FootKnight
028 Verminator
029 
030 
031 Can get the rest of the
032 names from GameFaqs.com
033 "Monster Stat Guide" by:
034 assassin17
035 There are a total of 90
036 Can add more numbers if needed

